five games, one bloodline
The Classics
Every mainline Grand Theft Auto that led to Leonida
The series at a glance
Every Game, In Order
Twelve years separate the first 3D Liberty City from Los Santos, and another thirteen separate Los Santos from Leonida. Here is how the series got here.
Grand Theft Auto III
The game that took GTA into three dimensions and invented the modern open world along the way. A silent protagonist, a betrayal, and a city you could simply drive into.
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2002 · Vice CityVice City
1986, neon and pastel, with Ray Liotta as Tommy Vercetti taking a city one business at a time. The blueprint for empire-building — and the place GTA 6 returns to.
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2004 · San AndreasSan Andreas
Three cities, RPG stats, gang wars and a jetpack. The most ambitious PS2 game ever made, and still the best-selling game on the platform.
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2008 · Liberty CityGrand Theft Auto IV
Niko Bellic, Euphoria physics and a hard turn toward realism. A Metacritic 98, two standalone episodes, and the technical groundwork for everything after.
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2026 · LeonidaGrand Theft Auto VI
Vice City again, this time as one city in a whole state, with Jason and Lucia at the centre of it. Launching November 19, 2026.
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Grand Theft Auto V has a page of its own — open it from the GTA V pill in the top bar →
The Threads That Connect Them
Cities That Come Back
Liberty City was built twice, Vice City is being built twice, and San Andreas returned as Los Santos. Rockstar rebuilds rather than reuses.
The Empire Loop
Buying businesses started in Vice City, deepened in San Andreas, and became GTA Online's whole economy.
Voices Over Spectacle
From Frank Vincent to Ray Liotta to Michael Hollick, GTA has always spent its budget on writing and casting first.
One Continuity, Loosely Held
Ken Rosenberg links Vice City to San Andreas, Catalina links GTA III to both, and the 3D and HD eras stay politely separate.